November 20-24, 2012
This session will be held in Kobe Convention Center (Kobe Portopia Hotel), Japan.
The scope of this session is "Influential Mediums". An Influential Medium is an intriguing gizmo or set of rules that arouses people’s interest, motivates them to change their behavior, and consequently creates function to solve personal or social issues.
An Influential Medium is expected to act as a catalyst. In the Influential Medium approach, functions are created by human behavior, not by the Influential Medium itself. This approach has four main merits: little expertise, low cost, wide range of target users, and sustainability of function. Creating an Influential Medium is much easier and cheaper than creating usually complicated engineering mechanisms. These merits provide not only experts but also lay people the opportunity to utilize Influential Mediums to solve their own problems. The other aim of an Influential Medium is to induce spontaneous behavior. When people feel controlled or forced to do something, they may never do it again. On the other hand, if people enjoy changing their behavior, they can be expected to do so repeatedly. An Influential Medium aims to change behavior by the latter process. As a result, functions are expected to be made sustainable.
The goal of studying Influential Mediums is to codify the cause and effect of Influential Mediums from physical and psychological points of view in order to establish a methodology for designing Influential Mediums. To pursue this goal, this organized session calls for studies on Influential Mediums to share the knowledge of how to motivate people to change behavior.
The workshop aims to bring together researchers from the areas of gizmo design, psychological design, etc. We expect to encourage and exchange ideas and perceptions through the session. Possible topics of interest include but are not limited to the following:
We are interested in new approaches to behavior change that might be relevant or contribute to the study of Influential Mediums. Therefore, submitted papers will be evaluated from the perspectives of traditional criteria such as statistical verification, while also going beyond to consider creativity and applicability. Case studies of behavior change are also welcome.
Paper submissions should be limited to a minimum of four to a maximum of six pages in IEEE style and include results, figures, and references.
All full papers should be submitted online. Full papers will be rigorously and competitively peer reviewed. All accepted full papers will be published in the conference proceedings and archived in IEEE Xplore. Paper awards will be given to outstanding full papers. In addition, revised and extended versions of selected papers will be invited to be published post-conference as books or special issues of quality journals. To ensure readability, an English proofreading service provided by qualified editors will be available upon requests from the authors. Shortening of full papers may be requested to make them into short papers when necessary.
Note: When submitting your paper, please choose "MM-1: Influential Medium (T. Sugihara)" from "Subject Areas".
Taro Sugihara (JAIST)
Naohiro Matsumura (Osaka University)
Shoko Yamane (Kinki University)
If you have any questions, please contact at
Graduate School of Economics, Osaka University
1-7 Machikaneyama, Toyonaka, Osaka, 560-0045 Japan